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NavMeshBounds for Slope Check

Hi, I am currently playing around with an RTS setup. My current state allows me to place buildings. Now i would like to implement a slope check which should prevent placing a building on a great landscape angle. I know that i can do line traces but then i thought about the NavMeshBoundsVolume. Is there a possibility to get data from it which areas are "blocked" and which are not and use this information when trying to place a building (spawn an actor)?

Product Version: UE 4.9
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asked Oct 19 '15 at 10:32 PM in Blueprint Scripting

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JulianS
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