Reflection Maps similar to other 3D programs
I'm sure I'm just too stupid to figure this out as it is probably very simple.
When I create my objects in other programs and import them, sometimes I use reflection maps, just as you would a diffuse or normal map, but UE doesn't seem to have an input for such a texture map in its base material.
I must be overlooking something.
Your help is appreciated.
asked Oct 20 '15 at 03:01 AM in Rendering
actual reflection maps arent a thing, you can however use metal and/or roughness to create reflections. You will need to put sphere capture reflection actors around your level though: https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Reflections/1_4/
answered Oct 20 '15 at 02:13 PM
Hmm, in that case try one of the following: GetAmbientCubemapIntensity, GetAmbientCubemapTint https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/AmbientCubemap/index.html
I have no experience with them though, but they could help getting more soul into those eyes.
answered Oct 20 '15 at 05:42 PM
For purely screenAligment reflections use sphere map, also in engine we have viewAligmentReflection function, but I don' like stretching it causes. You also can manipulate some parameters in sphere map for better look. Use masking, Fresnel etc...
answered Oct 28 '15 at 01:41 PM
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