[4.9] "Reset Orientation and Position" function has inconsistent behavior with HTC Vive
Using UE 4.9.2 launcher version, the
I created a minimal Bluescript in the character even graph where:
When used with the Oculus DK2 (SDK 0.7.0.0) this works as intended: pressing "R" resets the orientation and position; pressing is several times gives the same result.
When used with the HTC Vive (runtime 1445024212) the behavior is unexpected and inconsistent: pressing "R" several times switches between two different orientations, none of them being the original orientation.
asked Oct 20 '15 at 10:29 AM in Bug Reports
I have just tested this using the Vive and 4.9.2 and I did run into the same issue as you reported. I have entered the following Jira ticket to track this issue and get it fixed.
UEBP-98 - [4.9] "Reset Orientation and Position" function has inconsistent behavior with HTC Vive
If you experience any more issues like this please be sure to let us know.
answered Oct 26 '15 at 02:04 PM
Sam Deiter STAFF
I met the same problem,and i got it fixed by modifying the engine source,here is the solution: [SteamVRHMD.cpp]
What I did in the code above is that I comment the modificaion of the ViewLocation variable.
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