Weird shaped shadows on mobile preview.
Somehow when I tried to make my game into a phone app, the shadow became like this. What is the source of my problem? I'm well aware that Anti Aliasing does not work in mobile preview except for temporal. Can someone explain or tell me how to fix this? Thanks.
asked Oct 20 '15 at 10:49 AM in Rendering
I will tell you using resolutions that high on mobile will not work. So 4096 resolution textures are not supported on Mobile as these are incredibly high in memory usage. Even the 2048 resolution textures are going to occupy a lot of memory on your device. If you run out of memory, the resolutions of some textures that are deemed not necessary will be streamed out and could cause some low resolution textures to appear.
I highly recommend taking a look at our documentation on guidelines for developing on the mobile platforms.
Texture Guidelines for Mobile
It is hard to determine what could be going on unless I have the project in front of me. Increasing the resolution of your floor will increase the received shadows from objects since it is increasing the density of pixels for that mesh.
answered Oct 27 '15 at 01:54 PM
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