How do you switch between the pawn camera to a different camera and back again?

Using Blueprint, is there a way to switch from the pawns component camera to a camera in a room. In my project I am using mainly 1 isometric camera and when my character/pawn goes into certain room I want it to make use of another camera from within that room until he comes out (I will use some trigger volume).

Thanks in advance

I managed to find a good enough answer here: link text