[Bug w/repro] Convert Transform to Relative incorrect.
Correct me if I'm wrong here.
Convert Transform to Relative should be a node that converts a world transform to a relative transform ( when provided a parent transform ) .
If that's the case I believe this node is currently errornous. I set up the nodes below so that the node pick up the transform of a 'picked' actor and set the transform as relative to the actor. I use a widget to display the transform.
initially it seems correct , but then the picked object is rotated , it is then wrong. Can someone check if this is an intended behavior?
asked Oct 20 '15 at 01:48 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report ( UE-22445) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.
Make it a great day
answered Oct 21 '15 at 03:49 PM
Rudy Q ♦♦ STAFF
oh wow. still not fixed?
I don't know man i've been using my own library ever since. sometimes things like that gets irritating because I've no idea when it's fixed.
I'm currently using my own Func library to do this. If anyone wants the code here it is , it's not 100% optimized, but if anybody wants here's it.
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