MakeFloat2 doesnt act like Append
hi. i'm changing the normal map strength. when i use "append" it's ok, but if i use make2float instead, the resault is different. in both the variations, the "normal strength" scalar para' is 1.0
asked Oct 20 '15 at 02:52 PM in Using UE4
ahh i see, the input of the "makefloat2" function needs to be set to vector2 type, because after the multiply it's a vector2. now it's ok.
answered Oct 21 '15 at 08:05 AM
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