How to rotate the camera in a cutscene with oculus rift?
So I'm creating this cutscenes for the oculus rift wereby I basically animate the first person controller. So I thought it would be cool to do some rotations as well. My problem is that when I animate a rotation in game this just gets ignored. It seems the oculus tracker is overriding the rotation.. Any idea's how to make this work?
asked Oct 20 '15 at 02:49 PM in Using UE4
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