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VS2013 Compiling UE4.10 Preview

Hello, I own a copy of VS2013 Ultimate, and I really don't plan on updating to VS2015 anytime soon. Is UE4.10 going to drop support for VS2013? If so, that's very upsetting as it's still very widely used in development.

I currently get this linker error when compiling an empty project using Preview 2:

 2>  [1/1] Link UE4Editor-BluTest410.dll
 2>     Creating library X:\UEP\BluTest410\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-BluTest410.lib and object X:\UEP\BluTest410\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-BluTest410.exp
 2>BluTest410.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class UObjectBase * * *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAVUObjectBase@@$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
 2>BluTest410.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<int * * *> & __cdecl FCoreDelegates::GetSerialNumberBlocksForDebugVisualizersDelegate(void)" (__imp_?GetSerialNumberBlocksForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAH$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GSerialNumberBlocksForDebugVisualizers''(void)" (??__EGSerialNumberBlocksForDebugVisualizers@@YAXXZ)
 2>BluTest410GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 2>BluTest410.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 2>X:\UEP\BluTest410\Binaries\Win64\UE4Editor-BluTest410.dll : fatal error LNK1120: 3 unresolved externals
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asked Oct 20 '15 at 03:55 PM in Installation & Setup

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AaronShea
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Hey AaronShea & WhooWid-

The binary preview from the Launcher requires VS2015 to build projects. VS2013 is still available to use if you build the source from GitHub.

Cheers

Doug Wilson

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answered Oct 20 '15 at 06:47 PM

avatar image AaronShea Oct 20 '15 at 06:48 PM

Thanks for the quick reply, I was thinking of compiling it myself. Thanks for confirming my assumption!

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Im having the same issue, win 10, vs2013prom, ue4.10 preview 2

 1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
 1>Project not selected to build for this solution configuration 
 2>------ Build started: Project: MyProject2, Configuration: Development_Editor x64 ------
 2>  Performing 1 actions (4 in parallel)
 2>  [1/1] Link UE4Editor-MyProject2.dll
 2>     Creating library C:\Users\Travis\Documents\Unreal Projects\MyProject2\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-MyProject2.lib and object C:\Users\Travis\Documents\Unreal Projects\MyProject2\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-MyProject2.exp
 2>MyProject2.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class UObjectBase * * *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAVUObjectBase@@$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
 2>MyProject2.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<int * * *> & __cdecl FCoreDelegates::GetSerialNumberBlocksForDebugVisualizersDelegate(void)" (__imp_?GetSerialNumberBlocksForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAH$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GSerialNumberBlocksForDebugVisualizers''(void)" (??__EGSerialNumberBlocksForDebugVisualizers@@YAXXZ)
 2>MyProject2GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 2>MyProject2.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 2>C:\Users\Travis\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll : fatal error LNK1120: 3 unresolved externals
 2>  -------- End Detailed Actions Stats -----------------------------------------------------------
 2>ERROR : UBT error : Failed to produce item: C:\Users\Travis\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll
 2>  Total build time: 2.63 seconds
 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" MyProject2Editor Win64 Development "C:\Users\Travis\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -rocket -waitmutex" exited with code -1.
 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
 
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answered Oct 20 '15 at 06:17 PM

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WhooKid
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