VS2013 Compiling UE4.10 Preview

Hello, I own a copy of VS2013 Ultimate, and I really don’t plan on updating to VS2015 anytime soon.
Is UE4.10 going to drop support for VS2013? If so, that’s very upsetting as it’s still very widely used in development.

I currently get this linker error when compiling an empty project using Preview 2:

2>  [1/1] Link UE4Editor-BluTest410.dll
2>     Creating library X:\UEP\BluTest410\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-BluTest410.lib and object X:\UEP\BluTest410\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-BluTest410.exp
2>BluTest410.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class UObjectBase * * *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAVUObjectBase@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
2>BluTest410.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<int * * *> & __cdecl FCoreDelegates::GetSerialNumberBlocksForDebugVisualizersDelegate(void)" (__imp_?GetSerialNumberBlocksForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAH$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GSerialNumberBlocksForDebugVisualizers''(void)" (??__EGSerialNumberBlocksForDebugVisualizers@@YAXXZ)
2>BluTest410GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
2>BluTest410.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
2>X:\UEP\BluTest410\Binaries\Win64\UE4Editor-BluTest410.dll : fatal error LNK1120: 3 unresolved externals

Im having the same issue, win 10, vs2013prom, ue4.10 preview 2

1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration 
2>------ Build started: Project: MyProject2, Configuration: Development_Editor x64 ------
2>  Performing 1 actions (4 in parallel)
2>  [1/1] Link UE4Editor-MyProject2.dll
2>     Creating library C:\Users\Travis\Documents\Unreal Projects\MyProject2\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-MyProject2.lib and object C:\Users\Travis\Documents\Unreal Projects\MyProject2\Intermediate/Build/Win64\UE4Editor\Development\UE4Editor-MyProject2.exp
2>MyProject2.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class UObjectBase * * *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAVUObjectBase@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
2>MyProject2.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<int * * *> & __cdecl FCoreDelegates::GetSerialNumberBlocksForDebugVisualizersDelegate(void)" (__imp_?GetSerialNumberBlocksForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAPEAPEAH$$$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GSerialNumberBlocksForDebugVisualizers''(void)" (??__EGSerialNumberBlocksForDebugVisualizers@@YAXXZ)
2>MyProject2GameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a?$TBaseDelegate@_N$$$V@@@Z)
2>MyProject2.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@anonymous_user_e71e0d8a?$TBaseDelegate@_N$$$V@@@Z)
2>C:\Users\Travis\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll : fatal error LNK1120: 3 unresolved externals
2>  -------- End Detailed Actions Stats -----------------------------------------------------------
2>ERROR : UBT error : Failed to produce item: C:\Users\Travis\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll
2>  Total build time: 2.63 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.10\Engine\Build\BatchFiles\Build.bat" MyProject2Editor Win64 Development "C:\Users\Travis\Documents\Unreal Projects\MyProject2\MyProject2.uproject" -rocket -waitmutex" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

Hey

The binary preview from the Launcher requires VS2015 to build projects. VS2013 is still available to use if you build the source from GitHub.

Cheers

Thanks for the quick reply, I was thinking of compiling it myself. Thanks for confirming my assumption!