Current type of textures for Android in UnrealBuildTool
How can I get current type of textures for Android in UnrealBuildTool? I was searching this in UEBuildAndroid.cs and UEDeployAndroid.cs but I can't find anything related to that. I want to make feature that optionally add choosed texture format in AndroidManifest.xml for better handling by Google Play and then pull request to Epic...
I mean this:
asked Oct 20 '15 at 06:13 PM in C++ Programming
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