How do you attach a matinee animation to a flying pawn or moveable static mesh?
I am using the flying template blueprint to create a top down helicopter game, I have successfully changed the mesh into the helicopter model and the core mechanics need for this to work are working fine.
I am now adding additional elements to the helicopter and this is my problem. Because you can't use a skeletal mesh to replace the current flying pawn mesh I have imported the helicopter in separate pieces, there is the body which is the mesh used as the flying pawn, and the propeller/rotor blades as well.
I have animated both blades in a matinee animation and hard attached them to the helicopter body mesh. But when I play the level the animation isn't working, the blades are attached correctly but not spinning (animating). I have create the blueprint to start the matinee actor and enabled play on level load and looping the properties but it still isn't working.
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