Particle - Local space multiplies world location offset
Very hard to explain, lets add an image first:
This flame that isnt close to the cursor is set to local space, its innitial location is set to 10/0/0 and thats it. there is no relative location, no world location, no pivot location stuff nothing. All I did was duplicate a gpu particle emitter.
Aaand.. just when I want to show the problem inside cascade, I changed the emitter name and the problem is gone. Guess.. itll be a mystery untill it happens.
asked Oct 20 '15 at 11:03 PM in Bug Reports
Hi Luos -
Apparently I forgot that I had already entered a bug report for this issue. GPU Particles are not likeing the Duplicate and Share stuff, I think their selfish. I updated the bug with your new information and the reproduction you gave me above as well as attached the project for easy reproduction. It is entered as UE-11795 for reference.
answered Oct 23 '15 at 03:06 PM
Lovecraft_K ♦♦ STAFF
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