Destructible Mesh Mass

I’ve been working on a rock simulation, A mesh will collide to the rock(it will break of course), but the result don’t compliment the purpose of the destructible mesh, When you play it seems like the destructible mesh is like made up of with plastic, How can I make the Destructible mesh looks heavier?

Mass is bugged at the moment with Destructibles.

If you want to workaround the issue for the moment you’ll need to use a Physical Material and increase the Density. You can apply this to the material that you use for the Destructible.

So, i guess after so many released UE versions, this is still an issue… lol. Still we need a physical material to make destructible meshes heavier… amazing lol.