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[Closed] UnrealStickFigure2D fails to export to HTML5

Hello guys,

First off if the UnrealStickFigure2D project shouldn't work with HTML5 then that would be the answer to my question.

What could be wrong with my setup that it fails to launch on HTML5?


I am quite new to UE4 so it could be a beginner mistake. I have the built in sample jump and run working in HTML5. But the UnrealStickFigure2D Project which i got from the vault fails to launch in HTML5. It works as windows app. I have tried different project settings for target hardware desktop and scalable 2d/3D.

I tested it with these browsers: chrome, chromium x64, firefox, firefox nightly x64,

My emscripten version is 1.29.0, Visual studio 2013, Win 7 x64

It fails with following Errors :
Expression (ImportMap.IsValidIndex( Index.ToImport() )) failed in D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3975!

Console says: http://pastebin.com/uQrU7uFM

I also tried packaging to html5 and launching from there, aswell as with the HTML5helper server... As soon as i add an actor to the basic template and restart the editor,export it again the html5 export crashes with the same exception.

ADDED 01/11: I tried to export the stick project for windows and not even that worked so i hope that sample is simply broken. The sample project did work as an windows export.

alt text

thanks in advance :)

Product Version: UE 4.9
Tags:
ue4stick_err.jpg (106.0 kB)
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asked Oct 21 '15 at 08:12 AM in Packaging & Deployment

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The question has been closed Jul 01 '16 at 03:43 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!


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