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Package Failed : failed building connection with

The part of log:


[2015.10.21-09.23.12:028][ 0]LogInit:Display: LogBlueprint:Error: [compiler id_501_Owl] Error COMPILER ERROR: failed building connection with 'Hate Meteorite Fall Reference is not compatible with Type Htr Skill Reference.' at SpawnActor Hate Meteorite Fall [2015.10.21-09.23.12:028][ 0]LogInit:Display: LogBlueprint:Error: [compiler id_012_cow] Error COMPILER ERROR: failed building connection with 'IWant Eat Reference is not compatible with Type Atk Skill Reference.' at SpawnActor IWant Eat [2015.10.21-09.23.12:029][ 0]LogInit:Display: LogBlueprint:Error: [compiler id_011_rabbit] Error COMPILER ERROR: failed building connection with 'Skill Flashlight Reference is not compatible with Type Atk Skill Reference.' at SpawnActor Skill Flashlight


I do not see any error in the blueprint and compile successful.

But package fail.

I use "Spawn Actor From Class" to spawn actor A and set it into variable which type is A's parent class

The class inheritance is correct.

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Its a strange problem.

Is it main reason which the engine build fail?

Please help me.

Full log: link text

Product Version: UE 4.9
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asked Oct 21 '15 at 10:11 AM in Blueprint Scripting

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rotis
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avatar image rotis Nov 08 '15 at 02:18 AM

Does anybody know this problem? The same problem happened again.

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This is happening because you're trying to take a "Skill Flashlight" actor reference and apply it a "PCType Attack" actor reference.

That's like trying to set an integer to a bool. You can't mix types.

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answered Nov 08 '15 at 04:53 AM

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Distul
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avatar image rotis Nov 08 '15 at 02:01 PM

Hi Distul:

     I create 2 varible which type is "TypeAtkSkill" In the "PCTypeAttack" Class Blueprint,and I set "Skill Flashlight" reference to the variable use "Set Skill 1" function.

The "Skill Flashlight" 's baseBP is "TypeAtkSkill", "id_011_rabbit" 's base BP is "PCTypeAttack".

I do not set the actor to "PCType Attack" actor reference.

Thanks for your reply.

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