According to the docs: MatchState: https://docs.unrealengine.com/latest/INT/Gameplay/Framework/GameMode/index.html
I can access Match States via callbacks in the GameMode class, e.g.: https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AGameMode/HandleMatchHasEnded/index.html
Is there a way to listen to those events via blueprints and to react to them?
asked Oct 21 '15 at 12:43 PM in Blueprint Scripting
Everytime I ask a question here, which took me days of research before I ask them, I find the solutions by myself after a few minutes Oo
In GameMode blueprint, we can override ReadyToStartMatch e.g.
answered Oct 21 '15 at 12:48 PM
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