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GameMode HandleMatchIsWaitingToStart

According to the docs: MatchState: https://docs.unrealengine.com/latest/INT/Gameplay/Framework/GameMode/index.html

I can access Match States via callbacks in the GameMode class, e.g.: https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AGameMode/HandleMatchHasEnded/index.html

Is there a way to listen to those events via blueprints and to react to them?

Product Version: UE 4.9
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asked Oct 21 '15 at 12:43 PM in Blueprint Scripting

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Everytime I ask a question here, which took me days of research before I ask them, I find the solutions by myself after a few minutes Oo

In GameMode blueprint, we can override ReadyToStartMatch e.g.

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answered Oct 21 '15 at 12:48 PM

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Traxdata
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avatar image Enlo Oct 21 '15 at 12:59 PM

At least you educate everyone else. Like myself, I built my own GameState to achieve this, since I obviously didn't understand how to use MatchState properly! Time to refactor my code :)

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