According to the docs:
MatchState:
I can access Match States via callbacks in the
GameMode class, e.g.: AGameMode::HandleMatchHasEnded | Unreal Engine Documentation
Is there a way to listen to those events via blueprints and to react to them?
According to the docs:
MatchState:
I can access Match States via callbacks in the
GameMode class, e.g.: AGameMode::HandleMatchHasEnded | Unreal Engine Documentation
Is there a way to listen to those events via blueprints and to react to them?
Everytime I ask a question here, which took me days of research before I ask them, I find the solutions by myself after a few minutes Oo
In GameMode blueprint, we can override ReadyToStartMatch e.g.
At least you educate everyone else. Like myself, I built my own GameState to achieve this, since I obviously didn’t understand how to use MatchState properly! Time to refactor my code