Lights do not look correct after building

hello friends (sry for my bad english)
i have some problems with build in ue4
1.when i put a point light top of my model and I put very high light intensity for it and then build it and i see low light intensity:
i make this before build:

then after build:

please help me
thanks

try scaling the size of the light, if you go into top view you can see the size of the lights radius

Regarding to the errors that you get I have answered you in the forum:

"To get rid of those errors you have to create a 2nd uv channel with non overlapping uvs. "