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Font effect in UMG


I am trying to make some blur effects on a text on UMG (so no distance field). I think about using a font material, so I created a custom material and set the material domain to User Interface.

From here, I don't know how I can get other pixel datas required to make my blur (since there is no TextureSampler from which I can take the pixel datas of neighboors).

Is there a special node to get theses informations ? If it my approach is not correct, what should I do ?

Thank you !

Product Version: UE 4.9
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asked Oct 21 '15 at 04:08 PM in Using UE4

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avatar image unit23 Nov 16 '16 at 02:12 PM

Font effects sure would be a nice thingy for Unreal Engine

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