Font effect in UMG
I am trying to make some blur effects on a text on UMG (so no distance field). I think about using a font material, so I created a custom material and set the material domain to User Interface.
From here, I don't know how I can get other pixel datas required to make my blur (since there is no TextureSampler from which I can take the pixel datas of neighboors).
Is there a special node to get theses informations ? If it my approach is not correct, what should I do ?
Thank you !
asked Oct 21 '15 at 04:08 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here