Cannot Access 'FirstPersonCharacter_C_9'. It is pending kill

Hi Everyone,

I’m spawning my player character in my FirstPersonCharacter Blueprint using the Blueprint code attached below 1.png.

But I’m getting a runtime error Cannot Access ‘FirstPersonCharacter_C_9’. It is pending kill. Property: ‘K2Node_DynamicCast_AsBase_Character’ from node.

Clicking on the node shows a function attached to my HUD 2.png.

Any ideas how I could solve this? I don’t believe I’m calling kill on the FirstPersonCharacter anywhere in my Blueprint code, so I’m not sure where this is coming from? Thanks!

Some random guesses: The character could be killed by falling through the floor and ending up in the kill zone. Alternatively, maybe the Controller is invalid and the character gets culled because of that?

It’s not a kill zone, but it might be that the Controller is invalid because when I move the BP code from the PlayerCharacter to the Level BP it works. So, right now I’m wondering why the one works and the other doesn’t