x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Character animates but won't move.

Hi folks, after spending hours working to try to get a simple AI character to walk about my scene I've exhausted all options but to ask somebody smarter than me for advice.
I have my character set up to wander randomly as per a very helpful YouTube tutorial:
(https://www.youtube.com/watch?v=EhYja8vwTq0/video)

When I play the level my character remains stationary. The Character, AIController, Blueprint and Blackboard are all present and correct, as is my NavMesh in Persistent Level. I simply cannot figure out what's wrong or missing. I suspect that I'll have to figure out a way to get images of my BPs up here for somebody to help, but should anybody have any simple advice / things to check initially I'd really appreciate it! :)

I do wonder if it could be my character? Rigged in Blender, no IK bones but the essential root bone is there, with one simple walking animation.

Product Version: UE 4.9
Tags:
more ▼

asked Oct 21 '15 at 06:55 PM in Blueprint Scripting

avatar image

Deano1973
1 1 2 2

avatar image SwamiNatha Oct 21 '15 at 09:02 PM

No matter how poorly rigged your character might be, it will still move.

Are you sure you've selected a BTAsset at Begin Play?

In general though your question is way to vague, just do a print screen to show your Blueprints!

avatar image Deano1973 Oct 22 '15 at 07:54 PM

Thanks for the reply, SwamiNatha.

Yep, BTAsset is selected via my character's AIController. Here's my pics, AIController first, Behaviour Tree and BP Task.

Upon play, my character effectively walks on the spot. Animations are fine, he just won't move. Hope somebody can help and thanks for your time! :)

alt text

alt text

alt text

aicont.png (194.4 kB)
bt.png (136.6 kB)
blueprinttask.png (113.3 kB)
avatar image Deano1973 Oct 23 '15 at 07:14 PM

Bumping this question - anybody got any ideas about what, if anything, I'm missing?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Here's something to try. If you just happened to use your MoveForward and/or MoveRight events in your playercontroller, make sure that they are not consuming the input. You need to pass those movement commands down to your pawn class in order for the character to physically move around on a level.

more ▼

answered Nov 23 '16 at 04:01 AM

avatar image

Demolition Man
1 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I may not be a problem with the blueprints. Check the settings or "details" of the capsule component, or anything like that.

more ▼

answered Nov 23 '16 at 04:01 PM

avatar image

Prism Games
8 2 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question