Character animates but won't move.
Hi folks, after spending hours working to try to get a simple AI character to walk about my scene I've exhausted all options but to ask somebody smarter than me for advice.
When I play the level my character remains stationary. The Character, AIController, Blueprint and Blackboard are all present and correct, as is my NavMesh in Persistent Level. I simply cannot figure out what's wrong or missing. I suspect that I'll have to figure out a way to get images of my BPs up here for somebody to help, but should anybody have any simple advice / things to check initially I'd really appreciate it! :)
I do wonder if it could be my character? Rigged in Blender, no IK bones but the essential root bone is there, with one simple walking animation.
Here's something to try. If you just happened to use your MoveForward and/or MoveRight events in your playercontroller, make sure that they are not consuming the input. You need to pass those movement commands down to your pawn class in order for the character to physically move around on a level.
answered Nov 23 '16 at 04:01 AM
I may not be a problem with the blueprints. Check the settings or "details" of the capsule component, or anything like that.
answered Nov 23 '16 at 04:01 PM
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