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Line Trace Not Finding Client When Hit By Ray

I'm making some AI for my game and in it the enemy fires a ray every tick and if one of them hits the player then it fires the projectile.

Here is the event this is the custom event hooked to the event tick function.

alt text

Here is the part that finds what was hit and if it hit a player it prints string Hit player.

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The print string will fire on the server but not the client. I have tried setting the custom event to run on server multicast and every other option and nothing works. Thanks you for those that help me. Also how do I get my questions answered it's rare to get one of my questions answered.

Product Version: UE 4.10 Preview
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asked Oct 21 '15 at 08:59 PM in Blueprint Scripting

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Try using line trace to object, instead of Channel

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answered Oct 22 '15 at 08:58 AM

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