Hey all,
I’ve been using Unity for years and am just now coming over to Unreal. Enjoying it, but definitely bumping my head on a few things. Here’s one that’s been driving me 1000000% crazy that I can’t seem to solve from BP.
-I have an actor called “testPlayer”
-testPlayer has a Sphere Collision component called “headTracker”
-I’d like to access transform of “headTracker” from ANOTHER BP.
This seems incredibly simple, but I can’t seem to crack it. My thought was that I’d create a Variable of type “Sphere Collision” and just assign headTracker reference, but I can’t seem to do that. My second plan was to access testPlayer and then pull out hT component, but I can’t seem to do that either.
There’s no “find by name” option or “return by tag” option. I’m essentially stumped as to how to access headTracking component via BP