Is there a way for an actor, in blueprint, to find out what sublevel it is part of?

My GameInstance class has 2 name variables, 1 to tell it which level to load and 1 to tell it which sublevel to load. Those variables are set by loading them from a GameSave object. The GameSave’s data is set by a SavePoint actor. Right now, the SavePoint’s sublevel name is typed in by hand. This works, but seems inconvenient. What I’d rather have is a simple BP node that gets the name (minus any editor prefixes) of the sublevel the actor is in. Does such a thing exist?

This is a code project and I could add C++ if needed, but I’ve been enjoying the ease of BP.