Is there a way to make a fisheye lens camera effect?
Set FOV to 180 but then you won't achieve oval shape of such lens, but you try to use post processing with scene texture which will remap pixel locations based on UV map which could remap pixel s to create oval shape . You have example of such post processing in content examples PostProcessing.umap example 1.16 "Blandables 1" You also should have material of used in that example in content browser
Please look at mine solution. It's vertex shader. https://answers.unrealengine.com/questions/463908/vertex-shader-making-usf-file-work.html
answered Aug 03 '16 at 05:44 PM
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