Get clicked SkeletalMesh Collision-Body / Bone
I want to determine which part of a Skeletal Mesh was clicked by the player. I got this setup in C++:
It only returns the Skeletal Mesh Component "myMesh" as the clicked Component, not which part of the Mesh was clicked. I am looking for a way to get the specific Bone or Collision-Body that was clicked.
Does anyone have an idea?
asked Oct 22 '15 at 07:46 AM in C++ Programming
answered Oct 23 '15 at 12:04 PM
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