Scene Capture Cube not working when compiled for Windows

Hi all!

I searched information on the forums but can not find anything related to packaging.

I have a mirror SceneCaptureCube, works well in the viewport but when I package for Windows (32) shows green mirror.

Anyone know what the problem is or how to export it to work?

Thank you.

Project window: (Looks OK)

Playing level in the editor: (Looks OK)

Playing level in Windows 32 packaging: (Not working)

Hi!

I package for Win 32 a project with SceneCaptureCube and all OK for me.

Thank you very much for your answer, that made me revise the cubes background and I realized I had unchecked the option Capture every frame, to work with more resources.

I check it again and works perfectly in exchange for an impressive drop in FPS. There is no way to improve this?

Thank you!

For flat mirror you can use SceneCapture2D instead SceneCaptureCube.

I’ll try, thank you so much :wink: