Spline Mesh not updating collision at runtime

I got the player character to be able to shrink and grow a spline mesh along a spline however the collision doesn’t update with the model during PIE. I’m setting the mesh’s end point to change the size.

Is there anyway to get the collision to update with the model?

In the static mesh settings, you need to set collision settings to complex.

Just tried it setting the collision to complex even though the collision now shows that it is the same as the box it is still doing the same problems.

Use SplineMeshComponent with Spline (Don’t create SplineMeshComponent separately from Spline). Then create and modify Spline Mesh in code. In code in runtime, the dynamic update of SplineMesh collision works fine.

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