How is pawn valid 3 times and makes it to breakpoint, yet still have a null value?
Hi Stunt ,
Please use appropriate, helpful titles in future. We will investigate and respond if we have any questions.
Hello Stunt ,
- Can you reproduce this issue in a clean project?
- What type of blueprint are you trying to do this in?
- If you can reproduce issue, could you provide some repro steps so we can try to reproduce issue on our end?
Im tired of debugging for epic. I Found a work around. Feel free to delete this post