What could cause a glowing of an asset based on it's location?
I'm currently stepping into a project and trying to help out but one problem i'm immediately noticing is that one asset is blue-ish. it's only blue based on it's location so when it's in that lower spot it's blue, raise it up just a notch and it's fine. i have no idea what could cause this. even if this is the only asset in the scene it will still do this. it seems to be unique to this asset.
i'm on unreal 4.9. does anyone have any ideas what is causing this?
asked Oct 22 '15 at 06:16 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here