x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Text Render not showing in-game

Hello guys.

I've creared a Trigger Box with a Text Render (that is initially set to Invisible) Very simple: I want the Text Render to show up only when I'm INSIDE the Trigger Box. I did this by doing so:

Trigger Box Blueprint: http://prntscr.com/8u65gr and http://prntscr.com/8u65oz In-game: http://prntscr.com/8u660n

When I overlap the trigger box, the Text Render doesn't show up. WHY?

Product Version: UE 4.9
Tags:
more ▼

asked Oct 22 '15 at 07:17 PM in Blueprint Scripting

avatar image

gedamial
127 38 37 50

avatar image Rabs Oct 22 '15 at 10:32 PM

Are the overlap events firing? Tip: You don't need the branch on the second picture

avatar image gedamial Oct 23 '15 at 11:11 AM

I updated http://prntscr.com/8uds1s What you mean for "are the overlap events firing?"

avatar image Rabs Oct 23 '15 at 01:12 PM

I just realized, "toggle" is not the best way to handle that. Use "Set visible" to true or false, instead of toggling it.

If you right click on the event node, and press "Insert breakpoint", then run the game in-editor, the game will pause when that event is fired, (if selected)

avatar image gedamial Oct 23 '15 at 07:26 PM

Ok i edited the TriggerBox blueprint: http://prntscr.com/8ujjgr Nothing happens, same problem.

Also, I added a breakpoint on the ReceiveActorBeginOverlap_Copy but then I overlap the TriggerBox, nothing happens

avatar image Rabs Oct 23 '15 at 07:44 PM

Right, it is because those events won't ever fire, they are copies: Simply put the correct event there (Space bar > Add Event > Begin Overlap)

Also make sure that "generate overlap events" is ticked. Plus, you don't need the branch on there, simply go from the upper set visibility to the upper callbutton, and the other one to the remaining calbutton

avatar image gedamial Oct 23 '15 at 08:01 PM

Nothing... these are the screen:

TriggerBox Viewport: http://prntscr.com/8uk1dy TriggerBox EventGraph: http://prntscr.com/8uk1lz Level Blueprint: http://prntscr.com/8uk1ua

avatar image TehObLiVious Dec 30 '15 at 10:16 AM
  • on the triggerbox in the game I noticed you probably have "Actor Hidden in Game" CHECKED under rendering

  • so UNCHECK hidden in game and then you can see that text...

  • but gotta set collision component (trigger box) as hidden in game CHECKED.

  • but keep this off otherwise you'll see a big selection box type thing in game...

  • & set "editor billboard scale" to ZERO

  • or you'll see that in game...

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

3 answers: sort voted first

UP! Please

more ▼

answered Oct 23 '15 at 11:11 AM

avatar image

gedamial
127 38 37 50

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Both off your toggle visibility nodes are unchecked and set to false. Set the top one from false to true.

more ▼

answered Oct 23 '15 at 10:19 PM

avatar image

iwantcrayons
21 2 3 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
  • on the triggerbox in the game I noticed you probably have "Actor Hidden in Game" CHECKED under rendering

  • so UNCHECK hidden in game and then you can see that text...

  • but gotta set collision component (trigger box) as hidden in game CHECKED.

  • but keep this off otherwise you'll see a big selection box type thing in game...

  • & set "editor billboard scale" to ZERO

  • or you'll see that in game...

more ▼

answered Dec 30 '15 at 09:57 AM

avatar image

TehObLiVious
1 2 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question