I’ve creared a Trigger Box with a Text Render (that is initially set to Invisible)
Very simple: I want the Text Render to show up only when I’m INSIDE the Trigger Box.
I did this by doing so:
I just realized, “toggle” is not the best way to handle that. Use “Set visible” to true or false, instead of toggling it.
If you right click on the event node, and press “Insert breakpoint”, then run the game in-editor, the game will pause when that event is fired, (if selected)
Right, it is because those events won’t ever fire, they are copies: Simply put the correct event there (Space bar > Add Event > Begin Overlap)
Also make sure that “generate overlap events” is ticked.
Plus, you don’t need the branch on there, simply go from the upper set visibility to the upper callbutton, and the other one to the remaining calbutton