How do I make a Door that uses real-time Physics?
Yes we solved it but not that way. Instead we turned off all physics on the door, and caught all the hit, begin overlap etc, and calculate d all the physics. This gave us ultra-precise control over how doors acted, such as mouse grab, peaking holding door, Zombies colliding and pounding on doors and such. Doors have a 'closed' local rotation angle, 'open' rotation angle, and we constrain them directly that way.
answered Mar 08 '17 at 05:10 PM
SND R Keene
Constraint door using hinge and don't forget to enable physics simulation on the door.
answered Apr 19 '14 at 08:38 PM
Hey, did you solve this problem? I'm in the same situation and it would be nice to know the solution. Thank you so much!
answered Mar 07 '17 at 09:39 AM
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