Test if a position is in Navmesh
Is there a reliable way to test if a point is in navmesh?
Currently get path cost seems to return false positive. Apparently this point is considered as positive for some reason.
Apparently get PathCost to this blue sphere returns success with relevant path cosing. I'm not sure why. I've checked inside the mesh , there is no navmesh inside.
asked Oct 23 '15 at 07:48 AM in Using UE4
Project a point onto the NavigationData.
if result was true point Is Reachable then other option ...
answered Nov 29 '15 at 06:39 AM
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