No crash report in cook build

Hi,

If you cook with the option to get the CrashReport included, the cook won’t get it.
It’s like this option is not treated properly

I’m in latest 4.9 version and cooking with the launcher binaries.

Is it intended?
If so, what are the step to get it included in the cook process.

It’s very important as when crash happenned, the logs are not detaillled as in the Crash Report report. (Why by the way?)

thanks,

Hi ,

  • What steps are you taking to reproduce this on your end?

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • What are the specific settings you are using to cook your project?

  • Is the project code or blueprint based?

  • Did you get the editor from github or the launcher?

Create a FPS C++ project
Launch package for Win64 (default settings)
Open the Target Folde once the cook is done and no reportcrash is present

I got the engine from the Launcher.

Thanks,

I’m a bit confused. Why do you want a crash report for a launched project if it didn’t crash? What is the end goal you are trying to accomplish, I might be able to better understand what you are looking for.

In the default settings of packaging, you have a option ‘Include crash report’, so for me if it is checked, the Crash Report executable should be included in the Cook output. This tool allow us to get deeper information of where it crashed and more, later on, we will compile our own CrashReport and we want it to be included.

Fist things first, what the intend of this option, if it is not to include the crashreport.exe in the output?
If it is to include it, we have a bug.

Next, if I set another CrashReport.exe in my Binarie editor folder, is the one that should be included in the cook output?

Thanks,

Make sure you are making a development build, not a shipping build. The crashreporter.exe should be found in the engine>binaries>Win(64) section and we can see it on our end, but will not be included in a shipping build.

Hi,

I just check my settings:

It’s the default one and it’s a development build.
I check and there are no CrashReporter in the Engine/Win64 folder.

Are you testing with the launcher version ?

thanks,

I’m in Visual , and launch the project in Development Editor.
After I’m going in "File > Package>windows >Win64, I’m selecting the output folder and wait for the package to be ready.
Then I’m going into the explorer in the target directory that I selected to look for the exe.

Yes, I am using the launcher version of the editor. What are the exact steps you are taking to package your project?

Can you send me a copy of your project? I can take a look to see what may be occurring. In every instance that I’ve attempted thus far the crashreporter.exe appears within my folder after packaging.

hi,

Here is the project file: Here

I removed all the content (FPS C++ Template). I just left 2 asset that I modified at the root of the project if needed, but I don’t think so.
I left the log with the Build Ouput.

I hope this helps.

Good news.

Thanks,

Hi ,

I was able to reproduce this on my end and have entered a bug report, UE-22781, to be assessed by the development staff.