How to move actor right

I have a Pawn BP, just a “ship”. I move it on a scene through “AddLocalOffset”. But it seems like not right cause ■■■■ don’t hit at any objects, just fly through them. Also in big speed values I can see visual bugs with my camera, attached to ship.
Which is right way to move actors?

You moving component, use this node instead:

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Transformation/AddActorWorldOffset/index.html

You can also use Projectile Movement Component, regardless of Projectile in name it is simple movement system ideal for simple objects movment