Import static meshes from C4D to UE4?

You can only upload meshes to UE4 using the ‘.fbx’ format. When exporting your mesh from C4D, just select to import as an .fbx file, them import it into UE4.

I can’t help you with the materials part because usually what I do is either create a material from UE4, or apply a diffuse/normal etc… to all of my meshes when I import them.

Hi guys,

I was trying to import static meshes to UE4 from C4D and I’m having trouble with materials and textures. It seems like materials don’t get imported properly: they just appear blank or in some other cases the Editor just crashes. Moreover, textures don’t get automatically applied to materials. So, which is the correct way to export a static mesh to UE4 from C4D? And then, once I click on Import to Game in the Editor, which options are to be selected?

Thanks in advance!

give the texture tag a uvw mapping in projection and a uvw tag.Then copy the first uvw tag and relax the uv with 4% spacing in bodypaint for the lightmap uv channel.Rename the first uwv tag under basic in UVW1 and the second in UVW2.Now export the polygon as fbx.file and import in ue4 without make lightmap uv.