How do i create a Class Blueprint from an Actor?

I Have a static mesh Door Actor i made out of a cube, i would like to GET that actor, and make a class blueprint so i can use in other levels.

Then create class that parent is Actor and use your static mesh as component of that actor, click “Components” in blueprint editor and drag your mesh from content browser to component list… or else you using BSD, then you need to edit it the blueprint, you could also try to use box component to create door :stuck_out_tongue:

CAN SOMEONE REPLY!!!