Subsurface material & light function
i'll start with a scene description: i have a mesh that uses Subsurface shading model. I have a light(point light) with a light function that completely disables any lighting(emissive output set to 0). It works with other shading models, they receive no lighting in this case, but doesn't work on a Subsurface materials, they're still lit with it. However, just a subsurface shading is present. If i manually set light intensity to 0, subsurface shading is gone..
I hope the description is clear enough.. Thank you!
asked Oct 23 '15 at 06:45 PM in Bug Reports
I do see what you are saying now, and I appreciate the clarification. I will take this information and try to generate a feature request that summarizes what you have pointed out.
answered Oct 29 '15 at 05:54 PM
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