Hi!
How can I turn off splitscreen mode with several local players so that I can use only one camera to render to the whole screen?
Hi!
How can I turn off splitscreen mode with several local players so that I can use only one camera to render to the whole screen?
Heres the funtion that sets splitscreen mode, you can set it to none
You should make a subclass of GameViewportClient and don’t forget to tell the engine to use the subclass (set it inside Project Settings in Unreal Editor).
In the .h file add something like this:
virtual void UpdateActiveSplitscreenType() OVERRIDE;
And in the .cpp:
void UMyGameViewportClient::UpdateActiveSplitscreenType()
{
ActiveSplitscreenType = eSST_NONE;
}
Completely true, edited above.
Well, it works.
I think those 2 locals are not needed as you don’t use them
Well i guess i say thanks too didn’t know you need to override it’s kind of odd considering there as set function
Thanks! I will try this.
Under project settings, “Maps and Modes”, “Local Multiplayer”
Uncheck “Use Splitscreen” under
Thanks. I noticed that they added this feature in 4.1.