Is it better to start a C++ project or a Blueprint project when mixing both

Either! Both can have BPs / C++ added to them!

For a project where I will program most of the game mechanics in C++ and a game designer will add elements, npc and enemies using blueprints which approach would be the best?

Staring a C++ project or starting a BluePrint project?

Are there drawbacks to starting with one or the other?

Good to know, After toying with blueprint projects I just started with a blank C++ project and I feel more at home with this way, but what will be the drawbacks for the blueprint guys if we use a C++ base project? And vice versa?

Only drawback I know of is you make a C++ base project or add C++; You’ll obviously need to compile the project before you can package it up :slight_smile: