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Is there a 'And Exec' Node?

I'm wanting to add a node that only activates when 2 Exec outputs are giving a signal to it. How would I do this?

Anyone know? Thanks!

Product Version: UE 4.9
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asked Oct 24 '15 at 12:48 AM in Blueprint Scripting

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sayer6913
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avatar image Jacky Oct 24 '15 at 01:02 AM

You can use a Gate node. One event goes into Enter and the other one to Open, then Exit will fire only when both events are fired.

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Method #1 (This is good because they don't need to be fired at the exact same time and can tweaked) alt text

Method #2 (As Jacky stated) - Both events have to be fired at the same time. Can't tweak.

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Method #2 - Best of both worlds but Ticking is performance-expensive.

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answered Oct 24 '15 at 01:27 AM

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KITATUS
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