AnimBP: Does splitting the Rotator pin break the Transform Bone node?

Hey,
Was trying to feed values into a split struct Rotation pin in the Transform Bone node (As shown below), neither single or multiple axes worked, so I re-composed them back to a Rotator pin and fed it a single Rotator and it behaved as expected.

Is this a bug?

Hope this helps!

Hi DanaFo,

I was not able to reproduce this in 4.9.2. Are you using this version of the Engine? If not, please update and see if it works there. If you are using this version of the Editor, could you send us a copy of your project? You can send it via dropbox in a private message to me on our : https://.unrealengine.com/index.php

Thanks,

.

Hi DanaFo,

Since we have not heard back from you in a while, we are closing this post for tracking purposes, however, if you are continuing to experience an issue with single or multiple axes in 4.9 or later, please let us know and include concise repro steps.

Thanks,