Newb in need of help problems with if statement
I am trying to setup a simple if statement in a trigger event. I'm trying to get my enemy destroyed and when it is I want it to destroy everything attached to it. I can't get the is actor being destroyed function to work. Please any help or workarounds, pictures would be nice.
asked Oct 24 '15 at 07:38 AM in Blueprint Scripting
I am marking this topic as resolved as I have not heard back from you in a few days. If the problem is still occurring, feel free to respond to this answer and I'll be glad to help.
answered Nov 03 '15 at 03:50 PM
Sean L ♦♦ STAFF
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