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Newb in need of help problems with if statement

I am trying to setup a simple if statement in a trigger event. I'm trying to get my enemy destroyed and when it is I want it to destroy everything attached to it. I can't get the is actor being destroyed function to work. Please any help or workarounds, pictures would be nice.

Product Version: UE 4.9
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asked Oct 24 '15 at 07:38 AM in Blueprint Scripting

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avatar image Sean L ♦♦ STAFF Oct 26 '15 at 04:15 PM


I don't see where you are destroying the actors that you are trying to check. If I'm not missing something, this would be why your Is Actor Being Destroyed function is always returning false, which would in turn prevent your Destroy Actor node from being called.

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I am marking this topic as resolved as I have not heard back from you in a few days. If the problem is still occurring, feel free to respond to this answer and I'll be glad to help.

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answered Nov 03 '15 at 03:50 PM

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Sean L ♦♦ STAFF
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