Checkbox for inherited variables is global but does not update listed items
Steps to reproduce:
My suggestion is to make the checkbox state stored per window instead of globally. The more convoluted solution would involve having to reload the variable list each time you switch between windows.
This isn't a workaround. The change you made in one blueprint won't be propagated to other blueprints until they are compiled. They are considered "dirty" until this compilation is made.
answered Oct 25 '15 at 04:20 PM
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