Move Player unindependent from camera

Hello!
In my Top Down Game I want, that the camera stays in the same postion but moves forward so that the player can move how he wants but the camera just moves forward.

First set your cameras rotation and position World (absolute)

63917-world+location.png

Then on event tick update your cameras position.

Thanks for your answer but the camera still moves like the example ship.

Because need to set location and rotation both and camera must be independent, not child of something.So check your script or later i will make script for you

Please make a Skript for me. When i do it it wont work

There is two part.
1st you must create independent camera

then you must take care of cameras location so.

if you will not get successful result,write a comment please, because it works for me.

Now the camera does not move anyway and is fixed on the ground.

nope, i can see the ship flying around but the camera does not move.

yea it’s laying ground but when you are moving forward it’s stays in its place, but when you are moving left or right it’s coming with you or not?

Can you show me your event tick and event begin play functions with picture.
that part what i showed you

on tick event change camera reference with new var0.

cameras starting position not will be good but after you get result change it’s location from spawning.

thank you so much, it works!

and how can i just set this for the x axis? and set another value for the z axis and the rotation?

You can do it easy. On camera spawn set that transform , which you want.

You can Change transform with Set world Transform in every part of code , it would be work correctly again. After you get Successful result , check this problem solved. good luck

it has worked. thank you again!