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UT4 Character Implementation

Hi folks,

So since my question was flat out ignored (or no one actually knows) on the official Unreal Tournament forums regarding the implementation of characters into said game, I thought I'd ask here instead.

Now I have a few things that I tend to struggle figuring out, and how to actually get the character into the game itself. I have my character, she is rigged, animated etc, all I need to know is, how exactly do I get the character to work in-game. The technical side, blueprints, classes that sort of thing.

How can I make the character selectable by the player and actually play with the character? What should I be doing with the assets once I have them in the editor? What class am I supposed to use to create a new blueprint in order to get the character in-game?

That said, I want to know if custom skeletons can be used, or are we forced to use a specific Skeleton. Now in UE4 itself it is really easy to replace the Blue guy, however I've noticed a lot has changed between UE4 itself, and UT's editor. So far I haven't been able to get the character to work, or find any sort of help or documentation on how one can get your own character into UT pre-alpha and not into UE4.

That said, here is a preview of the character I want to add. I know how to get custom models, cosmetics etc into the editor, and finally into the game. However for the characters there isn't much information on the technical side of getting a character into UT pre-alpha, not UE4.

I'd love to be able to add my own character into the game, and seeing as I've already added a few custom cosmetics and my own map (DM-Deck67), it would be nice to play as a unique character of my own.

Any help would be greatly appreciated.

Kind Regards

Character preview: alt text

Sketchfab model: (interactive) https://skfb.ly/HJvR

Product Version: Not Selected
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asked Oct 24 '15 at 01:43 PM in Everything Else

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Hi Xelus,

Unfortunately, the UT forums are going to be the best place to get that information. The answerhub is primarily designed for Unreal Engine development, whereas the UT forums are specifically for UT. Did you try posting specifically in the UT-Character subforum here? That is the best location to check for help on this matter.

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answered Oct 28 '15 at 09:19 PM

avatar image Xelus Oct 28 '15 at 10:03 PM

Hi Adam,

I did in fact post the question on the character subforum about a month or so ago, and since then, I haven't had any luck with any answers on the question there, though the thread did have quite a few views. You can see the thread below:


I'm at my wits-end with trying to get a character to work. Despite getting the character into the UTEditor and retargeting animations etc, I still have no clue how to make her actually playable in the game.

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