AI movement anywhere
I am trying to get my enemy characters to move freely along any solid object much like a spider does and have no idea where to start as I want the movement to be AI driven not point based so that it will be unpredictable. everything I've seen for AI movement uses NavMesh which puts the enemy paths on the ground and ramps . what if I have a cave and wanted the enemy character to be able to use all 360 degrees of it . Any pointers of where I should start on this ?
Well, you don't need a custom NavigationSystem, but you do need a custom
answered Oct 24 '15 at 10:29 PM
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