AI movement anywhere

Hello all,

I am trying to get my enemy characters to move freely along any solid object much like a spider does and have no idea where to start as I want the movement to be AI driven not point based so that it will be unpredictable. everything I’ve seen for AI movement uses NavMesh which puts the enemy paths on the ground and ramps . what if I have a cave and wanted the enemy character to be able to use all 360 degrees of it . Any pointers of where I should start on this ?

Cheers

You’ll have to create your own AI navigation system without navmesh, unfortunately. You can check out the butterfly AI in Blueprint Office project and Peter’s AI projects here to figure out what kind of a way you need to follow to create custom AI.

Well, you don’t need a custom NavigationSystem, but you do need a custom NavigationData class, that supports both “navigation generation” and pathfinding. It’s well doable, we have custom navigation data classes in most internal projects.

  • MieszkoZ ,

Thanks for the heads up on what direction to take. Have you touched on anything like this in the live streams ?